

To play this at home you would have to literally buy an entire arcade cabinet, unless they later release a port of it. It's Nintendo's IP, but the arcade editions of Mario Kart were made entirely by Namco (and even include Pac Man and some ghosts on the playable roster, next to the Mario characters), and I very much doubt that Nintendo is involved in this VR adaptation of Namco's games in any way other than (presumably) granting permission for it to happen. Second, this isn't really "a Nintendo game". It's not much different from using VorpX to adapt PC games to play in VR, they're just modding an existing game. There's also no mention of steam.įirst, nobody's "making" this game "for the vive" Mario Kart Arcade GP is a fairly old game, now being adapted for play in specialized arcade cabinets that have Vive headsets attached. The graph below charts the compatibility with Mario Kart Arcade GP 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Why are the larger studios making their games for the vive? Is this article suggesting that they're making this game for VR arcades and are Vive what VR arcades use as standard? Or is it saying that they are releasing this for home use? The video to me looks like there are arcades that make use of the Vive add ons in Tokyo.

No configuration changes are known to affect compatibility for this title. The games built in camera, the "NamCam", is currently not emulated.

Triforce titles are currently controlled via the GameCube input.You must then make sure the patches are enabled in the "Patches" tab. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch into the config file. It will give you 99 Credits so you can play the game and allow the game to boot properly. The AM-Baseboard needs to be set to both SP1 and Port1 in Config -> GameCube.The Triforce branch is required to run this game, as well as a series of settings.
